Ck2 Save File Editing App
It isn't currently functional on Mac. If you just double-click the jar file, you'll get an out of memory error.
If you launch the jar from the Terminal, you 1st have to CD into it's directory, and use the Java option to give it more memory, like: java -Xmx1024m -jar /Users/jerrybarrington/Downloads/Clausewitz Scenario Editor/EU3ScenarioEditor.jar Then, even though I've told it I'm doing CK2, pointed it to the CK2 app folder, and and told it which save to load, it says: Unknown or missing save game type specified by config. Defaulting to EU3 Then it throws an exception: Exception in thread 'AWT-EventQueue-0' java.lang.IllegalArgumentException: Title mode is only valid for Crusader Kings 2.
A brand new save file, Spring 1, 1st year, maybe two minutes in. (Provided) The name of the character was my friend's idea. Preferably (but not required) an earlier working version of your corrupted one. If the save file you're trying to recover is quite developed, eg.
Completed community center, mostly completed museum, etc. You would better off using a similar working save that has also progressed to that point. (Provided, thanks to ) Depending on which end of the spectrum you are determines which save file would be easiest for you to adapt into your broken save. Of course it is almost always the most preferable to use an earlier working version of your own save file.
You will also need to know the location of your save file. Search for “%appdata%” without the quotes on your computer. Then from there go to: Roaming-Stardew Valley-Saves- The folder with your character's name on it followed by some numbers contains the save file, which has the same name as the folder. Right click your save file. Open with Notepad.
You will see a huge mess that is your save file. The XML plugin comes into play here. Within Notepad, on the top, click: Plugins-XML tools-Pretty print (XML only – with line breaks) Wait a few seconds. This will organize the text so it is much easier to manage.
It should now look something like this. ^By doing this you can quickly compact your massive save file into just a few lines, allowing you to skip sections you know are okay and complete. Now that you know these things. I run into three different save file problems. Let's look at case one: Someone altered their save file and screwed up the XML formatting. This player wanted to edit his save file, allowing him to purchase the mermaid pendant again after losing it. The instructions from Concerned Ape stated to go within your save file and find: 460 and delete it.
To find it yourself, type Ctrl+F and type in “460” without the quotes. CA did not explicitly say this, but you have to delete both instances of 460.
This player did not do this. This player deleted the entire special items section, going from this. This is why it is beneficial to have a previous working save of your broken file, so that you can revert the save to its original state as closely as possible. Test to see if there are any errors by going to Plugins-XML tools-Check XML syntax now If you get “No error detected” congrats. If not, keep trying using the methods I have discussed. Once again, do not post here with your broken saves.
Make another thread for that. It is important to note that every case is different. From my experience an incomplete save file is only missing the sections that are towards the last 10-30% of the save file. Some areas to be aware of that are within the last areas of a save file include: (Use Ctrl+F when looking for these in the save file) The data, which is a tier below the location section. Some of these areas can be safely copy pasted from any game, like areas of the town that don't change. Other areas, like your farm, the mines, the community center, and the museum are obviously important towards game progression. Let's say you patch in your completed monster challenge data into someone's save file that hasn't completed those challenges.
Gil will now immediately reward the player for every challenge now completed. Do take note that there is currently a bug where if you do not accept the rewards and instead exit the menu then that player will permanently miss out on those rewards. I found that having this number less than five will prevent you from getting to the mines, because in the first five days of the game there is a pile of rocks near the mine entrance.
I haven't found another important aspect of the game that this affects, but it is something to keep in mind. If you see coral under the player's collections, then their bridge on the beach should be fixed and set to true, and vice versa. This section determines what elevators are unlocked in the mines. If you look closely, you will see an entry for an elevator every five levels unlocked. There are also entries in-between which probably represent chests, coal backpacks, and barrels.
See picture for some clarification. In order to maintain mine progress, you must copy paste the unlocked elevator data from another save file.
You can find the lowest that a character has gone by searching 'deepest' and the value will be indicated under. Go to in the working save file, copy paste the elevator sections within, up to the latest level unlocked in the corrupted file. Latest level unlocked in corrupted save is 31. Copy paste elevator data from floors 0-30.
Ensure that the section in the corrupted save begins with and ends with. Ensure that is set to at or below the latest elevator, otherwise your elevators won't work. I paste in elevator data up to level 10, I set the lowest level reached to 8, now my elevators only work up to level 5. You should end up with something like this.
The section dictates what has already been donated to the museum. If you copy paste data from a completed museum and paste it into a file that previously had nothing in the museum, then Gunther will still have every reward ready for the player to pick up.
The season, and more importantly the year the character is on. This can be easily modified by typing Ctrl+F and searching for 'year' and changing the data appropriately. Be aware of these when recovering your save file and the save files of others. With that out of the way. Loading up Stardew Valley still shows us “No save files found.” SaveGameInfo, the file that is always alongside your save file, must be edited in a similar manner.
Opening Hamburger's SaveFileInfo file reveals this. A whole lot of NULL – nothing. We must use our own SaveGameInfo. Copy paste a fresh new working one alongside the save file you finished working on. Start a new game to acquire one. The important step we're trying to get to here is to allow the game to load our save file we worked on.
After doing this, the save data information within the start menu in-game will not match the data within the save file. Once you save in game, it will create an accurate save info slot. Restart the game. Delete the inaccurate profile. You should now hopefully have a working save file again, which may require minor adjustments to get the date and time right, along with other things depending on the circumstances. Case three, who was user 'wallaceian01': You open the save file in Notepad, and you get this. Nothing but NULLs.
Remember how I talked about getting this with the SaveGameInfo file and having to scrap it completely for a new one? This isn't that file. This is the file with your character's name with numbers afterward. This is the majority of your save data. When it looks like this, it cannot be recovered.
I am sorry for your loss. Next time maybe make a backup periodically? This is pretty much all I know so far. “But Yusuke,” you say to me, “this is too long, no one is going to read all this.” Well haha funny you say that random person. I actually also do not have the time or the patience to fix every corrupted save file. I have a full time job.
Ck2 Save File Editing App For Android
I cannot be on this site 24/7. I understand that you lost dozens, maybe hundreds of hours of work. Putting this tutorial out there enables people to fix their own save files and to fix other people's save files.
I will fix what can but I would prefer to not be the only one fixing these. Useful links: Save data editor Upload save files and savegameinfo files here and post the link it gives you on the forums in a new thread if you are unable to upload your save file and savegameinfo file normally- so that me or someone else can fix it. Zip files can be uploaded to the forums without problems. If you can figure out how to use winrar and change the file extension to.zip then you won't need this website. Hope this helps. I will update this as I learn more. C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libcurl.dll Access is denied.!
C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libiconv-2.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libwinpthread-1.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libxml2-2.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libxslt-1.dll Access is denied.!
C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins zlib1.dll Access is denied. Please help.my file.its all gone. C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libcurl.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libiconv-2.dll Access is denied.!
C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libwinpthread-1.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libxml2-2.dll Access is denied.!
C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins libxslt-1.dll Access is denied.! C: Users Andrei Downloads Xml Tools 2.4.8 Unicode.zip: Cannot create C: Program Files (x86) Notepad plugins zlib1.dll Access is denied. Hey, so I'm not trying to be a bother but I followed your instructions for just over two and a half hours but I still couldn't fix my save. I will leave a copy of my save and an error report, whenever you get some free time if you could look it over I would be super appreciative I narrowed it down a little. I believe the issue is within savegame line 2 somewhere Error log bellow essage: There is an error in XML document (20809, 65). InnerException: System.InvalidOperationException: There is an error in XML document (20809, 65).
System.Xml.XmlException: ', hexadecimal value 0x05, is an invalid character. Line 20809, position 65. You know, I had one request in the first sentence in bold, big letters, since the very first version of the guide - to not post broken save files here. Making another thread would still let me see it because I am still active here and it would let other people more easily see responses to that similar problem or even pitch in themselves.sigh.
Your save file is working now, Wuatt. Like RushToward mentioned, a large portion of your data was cut off, all the way up into your farm data.Your farm is mostly gone. There are a few scraps. I recommend using the inventory editor I linked in the guide to get any unique things back.I'm assuming you had a barn, because I see a fence with a gate. You will have to rebuild those.Your home and the chests inside are intact.Your relationships are intact.Your community center is back to 100%.The kill counts of yours for the monsters were replaced with another save file I had.
Therefore Gil will immediately reward you with a number of unique items when you talk to him. There is currently a bug where if you exit out of the reward screen, you lose the items forever. So be sure to accept them right then.Your museum data was replaced with another save file partially done. I gave you the Rusty Key so you can get into the sewers. Gunther will immediately give you any missed reward items if you talk to him.Your inventory is intact along with any collection data.I don't know which cave you had so I gave you the mushroom cave. Message: Index was out of range. Must be non-negative and less than the size of the collection.