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When using the MXML or ActionScript source editor, Flash Builder provides code hints to help you complete your code expressions. This assistance includes help in selecting recommended classes, properties, and events available. Enable Auto-activation Disable Enable Auto-activation if you do not want code hints to automatically appear as you type. If you disable this option, you can access code hints by pressing Control+Spacebar.

Activate After Specify the time, in milliseconds, for code hints to appear after you begin typing. The default time is 100 milliseconds. Use Additional Custom Triggers Apart from accessing code hints by pressing Control+Spacebar, you can specify your own trigger keys.

Type the keys that you want to use as a trigger for accessing code hints within MXML or ActionScript code. If you type even one key of the trigger, code hints are invoked. For example, if you specify the trigger keys as ab. Typing either a or b invokes code assist.

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When editing ActionScript files in the source editor, Flash Builder provides default features for wrapping and organizing code. By default, Flash Builder places all import statements at the head of an ActionScript file and removes import statements that are not referenced in the code body. By default, ActionScript reference documentation, when available, appears with code hints or by hovering the pointer over a language element. Each of these default features can be disabled. As you enter ActionScript code into the Flash Builder editors, Content Assist prompts you with a list of options to complete your code expression.

You can auto-complete your partially entered ActionScript code by using completion trigger keys. To do so, Flash Builder provides default trigger keys. You can choose to replace the default trigger keys with your own. You can also choose to insert the code on pressing the spacebar. Automatically show design-related views When switching to Design mode of the source editor, Flash Builder automatically opens related views, such as the Properties view, States view, Components view, and Appearance view. Disable this preference if you want to customize which views are open in Design mode.

Enable snapping In Design mode, Flash Builder provides an invisible grid that automatically “snaps” in place components that are added or rearranged. Disable this preference if you want more control of the placement of components.

Render skins when opening a file Design mode draws skinned components that are in the design area. If you do not want to render the skins of components in Design mode, disable this preference. Collapse data binding expressions In Design mode, data binding expressions typically do not accurately reflect the shape or size of the data to which the expressions are bound. Enable this preference to allow Design mode of the editor to more accurately render components that are bound to data binding expressions. Always update references when changing IDs in Properties view When you change a component ID in Properties view, it can affect code in your workspace that references that ID. Enable this preference if you want Flash Builder to automatically update all references to component IDs when you edit a component ID in Properties view.

Always open MXML files in code editor When you open an MXML file in the Package Explorer, the file is always opened in the editor’s Source mode. Deselecting this preference opens the MXML file in the mode that the editor last opened it in. For example, if the MXML file was last opened in Design mode, and then closed. The next time you open that MXML file, it opens the file again in Design mode.

Flash Builder provides default behavior for the content assist feature for editing MXML files. When content assist is available, Flash Builder displays hints on available language elements for insertion into the code. You cycle through the elements displayed in the Content Assist window by pressing Control+Spacebar multiple times. You can specify which code hints to display, and the order for cycling through the code hints. To change the default setting, do the following:. Open the Preferences Dialog and select Flash Builder  Editors  MXML code  Content Assist Cycling.

Specify which types of hints to display. Select a type of hint, and click Up or Down to change the order of cycling.

The first type of hint in the list is the initial code hint that is displayed. By default, Flash Builder formats auto-generated MXML code. For example, Flash Builder formats MXML code that is auto-generated when you add a component in the design view. Or when you use Flash Builder tools to connect to a data service and access data. You can change the order and grouping of the attributes in the Formatting preferences dialog. Code formatting is not applicable for hand-written code. To format a selected snippet of hand-written code, select Source  Apply Formatting (Ctrl+Shift+F).

The code is then formatted, irrespective of whether you selected the Keep MXML Attributes Organized option or not. Flash Builder uses file templates when creating new MXML, ActionScript, and CSS files. You can customize the templates Flash Builder uses to create these files. You can also import template files and export template files. In the File Types area select a template for a file type.

Click Edit to modify the template. Disable Automatically Indent New Files if you do not want to use the Flash Builder indenting preferences when creating files. You can change the Flash Builder indentation preferences. Go to Preferences  Flash Builder  Indentation. Default launch mode By default, when you run a FlexUnit test, Flash Builder launches in Debug mode. Use this preference to change the Flash Builder launch mode for FlexUnit tests.

Default launch configurations for Flash Builder are the following:. Run mode By default, launches Flash perspective. Debug mode By default, launches Flash Debug perspective.

Profile mode By default, launches Flash Profile perspective. The Eclipse preferences for Launching and Perspectives configure launch modes. See:. Preferences  Run/Debug  Launching. Preferences  Run/Debug  Perspectives. Use an alternative framework By default, the framework SWC files that are available with Flash Builder are added to the FlexUnit build path. To specify an alternative FlexUnit framework, select Use Alternative Framework.

Browse to the location of the framework directory that you want to select. When you create a FlexUnit test case class or a FlexUnit test case suite for the selected project, Flash Builder automatically adds the SWC files in the alternative framework directory to the FlexUnit build path. When you create an alternative FlexUnit framework directory, it is recommended to have the following directory structure for the SWC files:. flexunit -x.x-as3 x.x.swc files in the 'ASProject' folder.

The SWC files in this folder are automatically added to the build path for an ActionScript project. flexunit- x.x-flex x.x.swc files in the 'FlexProject' folder. The SWC files in this folder are automatically added to the build path for a Flex project. Any other SWC files that your project requires or that your FlexUnit code has dependencies on (that are not already on the build path) in the 'Common' folder.

The SWC files in this folder are automatically added to the build path for both ActionScript and Flex projects. Note: If you want to use a stable, tested release, download a milestone release build. A milestone release build has been declared a major release by the development team.

It includes a signed version of the Flex framework RSLs (required to use RSL caching). Flex SDKs downloads are ZIP files. Unpack the ZIP file to a new folder on your system.

It’s a good idea to name the top-level folder with the version number of the SDK. Typically, you place SDKS in the Flash Builder installation directory at the following location: /sdks/. From Flash Builder preferences, select Flash Builder  Installed SDKS. Click Add and browse to the unpacked Flex SDK. For each project that uses the Flex SDK, open this preference dialog and select the SDK to make it the default SDK for that project. By default, both memory and performance profiling are enabled. Memory profiling You typically use memory profiling to examine how much memory each object or type of object is using in the application.

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Use the memory profiling data when to reduce the size of objects, reduce the number of objects that are created, or allow objects to be garbage collected by removing references to them. Memory profiling uses much more memory than performance profiling, and can slow your application’s performance. Performance profiling You typically use performance profiling to find methods in your application that run slowly and that can be improved or optimized. You can also specify the following preferences for the profiler:.

Connections Specify the port number that Flash builder listens to when profiling an application. The default port number is 9999.

You cannot set it to port 7935, which the Flash debugger uses. Exclusion filters Defines the default packages that are excluded from profiler views.

Inclusion Filters Defines the default packages that are included in the profiler views. All other packages are excluded. Object References Specifies the number of back-reference paths to instances of an object to display. The back-reference paths help determine if a path has a back-reference to the garbage collector (GC Root).

An instance that is expected to be released, but has references to GC Root, indicates a memory leak. By default, the profiler displays ten back reference paths. You can specify a different maximum to display or you can specify to show all back-reference paths. Player/Browser You can specify which stand-alone Adobe Flash Player to use and which Web browser to use for profiling external applications. Use a debugger version of Flash Player to successfully profile the application. When profiling external applications, by default, Flash Builder uses the following Flash Players:. URL to a SWF file Flash Builder launches the application’s SWF file using the default browser for the system.

File system location for a SWF file Flash Builder opens the application with the default debugger version of the stand-alone Flash Player.

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